the age of 1 or 2 my parents acknowledge that I started playing with electronics and even the computer. To be honest I don't remember that far back but I will say that as far back as my memory will retain coherent recollections I have always used a computer or at least I cannot remember a time that I didn't have a computer. For a little frame of reference I was born in the 80s so we're talking super-old computers. Let me throw up a picture for reference (to the right). Now I'm not talking some crappy system that only ran DOS, we're talking a full desktop system with word processing, paint shop, computer games (I loved Brickles), music editing/authoring software and much more.So why does this matter? Wellll...I was quite fortunate to
1) have a computer and 2) grow up WITH technology rather than it growing up around me. In the sense of what computer literacy is defined as in the many readings for 650 this week, I was computer literate by no later than age 4. I know that you me and everybody we know thinks computer literacy is probably thinking "duh, of course you're computer literate", but for many computer literacy is a struggle and the only end-goal. In a previous job a good portion of my work was with middle-age individuals who had zero computer literacy skills, but they didn't grow up with the technology. To be honest, for the purpose that they needed computer proficiency and level to which they needed it, computer literacy was the highest level they wished to go or even needed to go. However, for most of us born in the last 3 decades computer literacy is the first way-point on a continuum of computer proficiency.Next stop in the continuum of computer proficiency is computational fluency. At the fluency level we're talking lifelong skills and learning here people, not just the everyday rote memorization tasks of keyboard, mouse and office suites. Now we're talking about taking that knowledge and
creating something with it. But what, you may ask, constitutes creativity? To quote Mitchell et al (2003), creativity is a bit like pornography; it is hard to define, but we think we know it when we see it. At the point of fluency one should be taking said literacy skills and slapping them together with some creativity to pump out some original something (that's right). Maybe a video, a picture, music, a game, the list could go on forever. I personally hit fluency somewhere between the age of 4 and 6. I loved to create pictures on the computer. I even got into making and remixing music. Does making an old-school Mac talk constitute a performance piece? If so, then chalk that up to fluency. But here's the hitch for fluency--you can't stop. Why? Because today's computational fluency is (literally) tomorrow's computer literacy skills. Since technology and the skills needed to use them change so rapidly this goes right back to the lifelong pursuit involved in maintaining computational fluency.The final step in the computer proficiency continuum is computational flexibility. If you've made it to this step that means that you've superseded fluency due to some inadequacy of the
So what's the point of all this junk that may have read if you made it this far? That technology is a moving target, albeit an import and ever more necessary target to keep on top of. Like any other skill computer proficiency cannot stagnate lest you be stuck in the technological dust. Computers are always becoming more and more integrated into every little thing within out lives. I would really hate for folks in the near future to starve simply because they didn't care enough to keep up with their computational fluency and then grocery stores implement a new technology that you haven't familiarized. Really...it could happen.